AI Insights · Timothy · October 2021
Top 5 Superhero Games on Android in Ecuador, Q3 2021
In Q3 2021, the top superhero games on Android in Ecuador showcased varied performance trends in downloads, revenue, and active users. Here are the key insights.
In Q3 2021, the top superhero games on Android in Ecuador showcased varied performance trends in downloads, revenue, and active users. Here are the key insights.
Elemental Master from Supersonic Studios LTD saw a notable fluctuation in weekly downloads, starting strong at 26.4K in late June and peaking at around 20.6K in mid-July before gradually declining to 2.2K by the end of September. The weekly active users followed a similar pattern, with a peak of approximately 29.3K in late July, eventually dropping to around 5K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a steady increase in weekly downloads, starting at 4.2K in late June and reaching 9.9K by mid-July. However, the downloads gradually tapered off to around 4.2K by the end of September. The game's weekly revenue saw a peak of about $838 in early July, followed by fluctuations and ending at $28 in the last week of September. Active users steadily increased from 1.2K in late June to around 6.8K by the end of the quarter.
Car Stunts Racing by Zego Global Publishing witnessed a significant drop in weekly downloads, starting at 31.7K in late June and sharply decreasing to around 1.3K by the end of September. The active users mirrored this trend, with a high of approximately 52.7K in late June, dropping to around 3.6K by the quarter's end.
Heroes Inc! from Lion Studios showed a steady decline in weekly downloads from 14.8K in late June to about 3.4K by late September. The active users also followed a downward trend, starting at approximately 34.2K in late June and declining to around 11.6K by the end of the quarter.
Miraculous Ladybug & Cat Noir by CrazyLabs LTD displayed a consistent performance in weekly downloads, starting at 4.1K in late June and peaking at 7.1K by the end of September. The game's weekly revenue showed modest peaks, with the highest being around $67 in mid-July. Active users remained relatively stable, starting at approximately 38K in late June and gradually increasing to about 46.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower.